Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a23
Issue ID
1220614
Regression
Yes
Reflection Probe Lightmap compression on iOS results in green lightmaps
To reproduce:
1. Create a new project with Universal RP template;
2. Change a platform to iOS;
3. Wait until lightmaps are baked (or rebake it yourself in Lighting Window, after unchecking "Auto Generate" and "Clear Baked Data");
4. Check the game view or build and run on any iOS device.
Expected result: the scene does not have a green shade
Actual result: scene has green shade
Notes:
1. the problem goes away after removing Reflection probes from the scene.
2. the problem does not go away after changing Lightmap Encoding to High Quality
3. the problem does not go away after Overriding Lightmap compression
Reproduced with: 2020.1.0a23 (URP 8.0.0 - it's not released yet, I cloned SRP and checked out to 8.x.x/release branch)
Not reproduced with: 2019.3.2f1 (URP 7.2.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
- No option to skip video transcoding when launching a Project
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
This is a duplicate of issue #1214190