Search Issue Tracker
Duplicate
Votes
89
Found in
2021.3.8f1
2022.2.0b6
2023.1.0a6
Issue ID
UUM-13023
Regression
No
[Quest 2] 2022.2 is slower than 2021.3 when built on Quest 2
Reproduction steps:
1. Open Oculus Developer Hub, go to the Device Manager tab, and install OVR Metrics
2. Turn on Metrics Hud
3. Open the OVR Metrics tool on the Oculus device, and select “Basic” under Quick-set Enabled Stats
4. Open the user’s project
5. Build and run on the Oculus Quest device
6. Check GPU usage difference using OVR Metrics
Expected result: GPU usage difference is less than 5%
Actual result: GPU usage differs by more than 5%
Results:
version - GPU usage
2020.3.39f1 - 35%
2021.3.8f1 - 43%
2022.1.14f1 - 38%
2022.2.0b6 - 46%
2023.1.0a6 - 46%
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproduced on:
Windows 10 Pro 21H2
-
Resolution Note:
Thank you for reporting this issue. We are aware of it and have issued fixes which will appear in Unity 2021.3.9f1, 2022.2.0b7, and 2023.1.0a7. Public bug link is https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9423
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9423
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- Specular highlight appears in fully shadowed areas when HDRP Shadow Color is tinted
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
- [Android][iOS] Particles are not affected by External Forces when loaded from AssetBundles with Strip Engine Code enabled
This is a duplicate of issue #UUM-9423