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Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
51
Found in
2018.3.0b1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1116476
Regression
Yes
Prefab's references are lost when modifying prefab
How to reproduce:
1. Open attached "PrefabReferenceLostRepro.zip" project
2. Go to Assets -> Scenes and open 'SampleScene'
3. Click on 'Spawner' and call 'Log' in the ContextMenu in the Inspector
4. Observe the Console
5. Go to Assets, open Enemy in Prefab Mode and edit it (e.g. change the position)
6. Repeat 3, 4 steps
Expected result: Console returns 'Enemy(Enemy)'
Actual result: Console returns 'null'
Reproducible: 2018.3.2f1, 2019.1.0a14, 2019.2.0a1
Not reproducible: 2017.3.0a1, 2017.4.18f1, 2018.3.0a11
Fixed in: 2018.3.6f1, 2019.1.0b4, 2019.2.0a6
Comments (49)
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itsonh2610
Feb 19, 2020 10:05
This bug still happen on unity 2019.2.17f1
Icepick
Jan 30, 2020 16:42
This is still happening for me, 2019.2
GavinoGrifoni
Jan 16, 2020 09:00
Still happening on Unity 2019.3.0f5.
turdle2080
Jan 16, 2020 01:09
This has now happened to me 3 times in the last year. everything behaves normally until i make a build. things behave normal in the build, i go to edit my prefab, BLAM, prefab data within the scene is lost (though not all of it for some reason). attempting to replace the data in the scene is futile, because everytime i alter my prefab, i lose my scene data. i have to rebuild my scenes. i'm able to work with my new scenes until i go to build the game again. rinse and repeat. i'm currently using 2019.3.0f1 but this has been an issue for each previous version i've used in the last year. i'm at my wits end...
iosphere
Jan 13, 2020 03:32
Broken for me without a known workaround, in both 2019.3.0f3 and 2019.2.17f1.
kwhipke1
Jan 12, 2020 00:38
Still happens for me. This is really eating up our productivity.
yaronyanai1
Dec 25, 2019 11:55
This is not fixed in 2019.3.0b8
Farage
Oct 04, 2019 01:45
Guys this isn't fixed, it's still happening in 2019.1.0
Melsoft_unity_dev_team
Jul 16, 2019 08:11
Still happens in 2018.4.2f1
VengadoraVG
May 06, 2019 14:42
are you working with github? if so, this could help you hotfixing the bug:
1. make a trivial modification in the prefab with info loss.
2. git reset --hard HEAD
3. return to unity, and reload the scene
the lost information should return after doing this.