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Duplicate

Votes

0

Found in

2019.4

2019.4.0f1

2020.2

2021.1

2021.2

Issue ID

1306411

Regression

No

Playable graph interferes with physics in Normal Update Mode when Animator doesn't using the same Animation Clip

Animation

-

Reproduction steps:
1. Open user attached project
2. Open Assets\SampleScene
3. Enable the Animators on the two Prefabs in the Scene
4. Press Play and observe the Animations

Expected result: Both Objects are animated the same
Actual result: The Object with a PlayableGraph is not animated by Physics

Reproducible with: 2019.4.19f1, 2020.2.2.3f1, 2021.1.0b5, 2021.2.0a3
Could not test with: 2018.4.31f1 (Project breaks)

Workaround:
Changing the Update Mode to Animate Physics causes both to be Animated as expected

  1. Resolution Note (2022.1.X):

    The reason that the animator controller constructed in the editor works is : When starting PlayMode, the transform bindings are created before the unity event system and the value of the component matches the constant value.
    The reason that the playable constructed at runtime does not work is : When starting PlayMode, the physics loop go before the animation loops, which changes the component rotation data (confirmed using data breakpoints). This makes the above code think that there is a mismatch between the component and the constant value, which will consider all further bindings as non constant.

    A new Advanced option was created for the animator to make sure we can shoose if we want to optimize constant curves or not

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