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Duplicate

Votes

7

Found in [Package]

1.1.0

Issue ID

1167270

Regression

No

Playable Director keeps the old and unused bindings as dependencies after the Playable Asset is changed

Package: Timeline

-

How to reproduce:
1. Open tester-submitted project (project_699397)
2. Open the prefab 'GameObjectDirector 1' outside of Unity with a text editor
3. Note that the PlayableAsset and SceneBindings reference the same object
4. Back in Unity Editor open this prefab and change the PlayableAsset
5. Open the prefab again with a text editor and see its serialization

Expected result: prefab does not contain any old bindings that are no longer used
Actual result: prefab retains the old bindings that are no longer used

Reproducible with Unity versions: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11

Reproducible with package versions: 1.1.0

Comments (1)

  1. GameEver

    Jul 23, 2020 20:16

    I was struggling with this too! I didn't understand why the memory error was happening until I accidentally looked at the timeline with debug on, and i couldn't believe this. This needs to be fixed.

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