Search Issue Tracker
Duplicate
Votes
7
Found in [Package]
1.1.0
Issue ID
1167270
Regression
No
Playable Director keeps the old and unused bindings as dependencies after the Playable Asset is changed
How to reproduce:
1. Open tester-submitted project (project_699397)
2. Open the prefab 'GameObjectDirector 1' outside of Unity with a text editor
3. Note that the PlayableAsset and SceneBindings reference the same object
4. Back in Unity Editor open this prefab and change the PlayableAsset
5. Open the prefab again with a text editor and see its serialization
Expected result: prefab does not contain any old bindings that are no longer used
Actual result: prefab retains the old bindings that are no longer used
Reproducible with Unity versions: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Reproducible with package versions: 1.1.0
Comments (1)
-
GameEver
Jul 23, 2020 20:16
I was struggling with this too! I didn't understand why the memory error was happening until I accidentally looked at the timeline with debug on, and i couldn't believe this. This needs to be fixed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #1234687