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Fixed in 5.3.2

Votes

0

Found in

5.3.1f1

Issue ID

755423

Regression

Yes

[Particles] Invalid AABB / InFinite errors in 5.3.1

Shuriken

-

When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with particle systems manipulating meshes. Only started happening in 5.3.1

Comments (45)

  1. F3326dd853c41f0234d90fecaff8b729?d=mm

    JotaRata

    Oct 28, 2017 18:19

    It still happens in 5.5, I think it may occur when you have a particle system with small particles far from the camera, and the render cannot process them because they have a size of 0

    I suggest to make a script which disable/enable emission when the particls are close or far from the camera

  2. Bd560b389a4376e48ae75145958981c2?d=mm

    Mijail_Bitboys

    Jul 22, 2017 15:17

    This is not fixed. Unity 2017.1 patch 1. This error appears when try to scale particles with hierarchy scale type selected.

  3. A78c41d1274b89453f8ef675a5042d44?d=mm

    BigDave66

    Jul 20, 2017 16:27

    Okay, since I had just made slight modification to my code before getting this error, I went back and took another look at what I did. I had accidentally //'d the line where I calculate the denominator for the velocity calculation. Since I Mathf.Clamp the velocity before assigning it, the game continued to play in spite of the error, though presumably always at maximum velocity.

    Once I fixed it, those errors disappeared.

    My bad. Hopefully this little bit of information will help someone else find their error faster.

  4. A78c41d1274b89453f8ef675a5042d44?d=mm

    BigDave66

    Jul 20, 2017 16:12

    I use Unity 5.6, I have made no major changes to my code, and I just started getting these errors.
    The game seems to run okay, but the console is becoming loaded with these messages.
    I have no particle systems in my game.
    With most errors, you can click on it to find out where it's occurring. This tells you NOTHING! I don't even know what it MEANS!
    If this is a bug in Unity, I can wait for a fix. If there is actually something wrong with my code, I have to be able to fix it before I can publish my game.

  5. 2f277f4dcec8b411ab2f26791aab4342?d=mm

    lucasmontec

    Jun 24, 2017 19:53

    Not fixed.

  6. 0323931d0b2651d1e0f7b7d7e835092d?d=mm

    timothy92

    Mar 02, 2017 07:58

    Just had what looks like this error, spat out 214 console errors and my FPS went down to 2 for a few seconds, heres a screenshot: http://prntscr.com/eezrbq

    This is unity version 5.50f3! :/

  7. B2f4036426971a6000f54a0c24cde6af?d=mm

    CinnoMan

    Jan 31, 2017 20:55

    I just got this error in 5.5.0f3!
    Last change to project was adding Steamworks.NET. No idea why it suddenly happens.

  8. 5576e30eb3b352b80cf4d1628ff2a286?d=mm

    kalineh

    Dec 12, 2016 19:30

    I'm having troubles getting a clear repro, but I think this still might exist in 5.5.0b11. Will try and narrow it down a bit more (maybe objects w/ scale = 0 issues).

  9. F0a065bd104460192b4fec6d92411fa4?d=mm

    Vitalii_lab

    Aug 31, 2016 08:48

    Reproduced on 5.4f3

  10. Bb98e4392990b3490a59e3dcb047f75a?d=mm

    SunnyChow

    May 26, 2016 04:58

    NOT FIXED! 5.3.4

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