Search Issue Tracker

Fixed in 5.3.2

Votes

0

Found in

5.3.1f1

Issue ID

755423

Regression

Yes

[Particles] Invalid AABB / InFinite errors in 5.3.1

Visual Effects - Legacy

-

When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with particle systems manipulating meshes. Only started happening in 5.3.1

Comments (46)

  1. Undertaker-Infinity

    Jan 10, 2018 00:54

    Hi
    I've set a new particle system's Start lifetime to Infinity and got these errors.
    Changing it to a number stops the errors.
    Both in editor (start simulating gives the errors, stopping stops them) and in game (via play).

  2. JotaRata

    Oct 28, 2017 18:19

    It still happens in 5.5, I think it may occur when you have a particle system with small particles far from the camera, and the render cannot process them because they have a size of 0

    I suggest to make a script which disable/enable emission when the particls are close or far from the camera

  3. Mijail_Bitboys

    Jul 22, 2017 15:17

    This is not fixed. Unity 2017.1 patch 1. This error appears when try to scale particles with hierarchy scale type selected.

  4. BigDave66

    Jul 20, 2017 16:27

    Okay, since I had just made slight modification to my code before getting this error, I went back and took another look at what I did. I had accidentally //'d the line where I calculate the denominator for the velocity calculation. Since I Mathf.Clamp the velocity before assigning it, the game continued to play in spite of the error, though presumably always at maximum velocity.

    Once I fixed it, those errors disappeared.

    My bad. Hopefully this little bit of information will help someone else find their error faster.

  5. BigDave66

    Jul 20, 2017 16:12

    I use Unity 5.6, I have made no major changes to my code, and I just started getting these errors.
    The game seems to run okay, but the console is becoming loaded with these messages.
    I have no particle systems in my game.
    With most errors, you can click on it to find out where it's occurring. This tells you NOTHING! I don't even know what it MEANS!
    If this is a bug in Unity, I can wait for a fix. If there is actually something wrong with my code, I have to be able to fix it before I can publish my game.

  6. lucasmontec

    Jun 24, 2017 19:53

    Not fixed.

  7. timothy92

    Mar 02, 2017 07:58

    Just had what looks like this error, spat out 214 console errors and my FPS went down to 2 for a few seconds, heres a screenshot: http://prntscr.com/eezrbq

    This is unity version 5.50f3! :/

  8. CinnoMan

    Jan 31, 2017 20:55

    I just got this error in 5.5.0f3!
    Last change to project was adding Steamworks.NET. No idea why it suddenly happens.

  9. kalineh

    Dec 12, 2016 19:30

    I'm having troubles getting a clear repro, but I think this still might exist in 5.5.0b11. Will try and narrow it down a bit more (maybe objects w/ scale = 0 issues).

  10. Vitalii_lab

    Aug 31, 2016 08:48

    Reproduced on 5.4f3

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.