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Fixed in 5.3.2
Votes
0
Found in
5.3.1f1
Issue ID
755423
Regression
Yes
[Particles] Invalid AABB / InFinite errors in 5.3.1
When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with particle systems manipulating meshes. Only started happening in 5.3.1
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lucasassislar
Jan 21, 2016 12:16
NOT FIXED!
Running under 5.3.1p3 still glitches!
Kerihobo
Jan 18, 2016 02:11
NOT FIXED in version 5.3.1f1!
Please! Fix :(
Invalid AABB inAABB
Invalid AABB aabb
Invalid AABB result
aabb.IsFinite()
Invalid AABB a
IsFinite(d)
IsFinite(outDistanceForSort)
IsFinite(outDistanceAlongView)
bakkoto
Jan 17, 2016 14:08
It seems that is working properly on windows 10 but not on 7
Windows 10 : v5.3.0f4
Windows 7 : v5.3.1f1
Is that normal? Can anyone confirm?
adrenal36
Jan 15, 2016 13:48
Still not fixed, you know some of us pay a lot of money on your crappy software, and unreal engine 4 is very promising for mobile development, so fix your shit, or die.
jmargaris2
Jan 15, 2016 02:12
This appears not to be fixed in some cases. I ran into it and someone else did as well, for cameras we set up internally and call Camera.Render() on. (In both cases for water reflections)
HQF
Jan 13, 2016 13:04
Its not fixed! i got 5.3.1p2!
Kiupe
Jan 08, 2016 16:23
Working with Unity 5.3.1.f1 and I still have the issue. Is that normal ?
hnmikechan
Jan 08, 2016 04:02
Actually the collapse feature of the console is helping me. Sorry. Please fix soon though, thanks.
hnmikechan
Jan 08, 2016 03:47
Will the free version get fixed? Can't debug anything with this bug flooding the console. Thanks.
Safyre
Dec 31, 2015 19:20
http://postimg.org/image/4sbgdfs29/