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Fixed in 5.3.0

Votes

90

Found in

5.0.1f1

Issue ID

686526

Regression

Yes

[Shaders] Missing fallback from Directional to NonDirectional mode with shaders that do not support it (GLES2.0/SM2.0/DX11level9

Global Illumination

-

WORKAROUND: Use non-directional mode

To reproduce:
1. Open attached project
2. Build and run to iOS (same on Android based on forum thread)
3. Notice there is no lighting (screen attached)

Gles2 is forced in settings. Works fine on gles3

Comments (23)

  1. sisermann

    Apr 08, 2015 20:17

    GearVR is depending on this, ES 3.0 is not working properly with GearVR. So all folks will have to go back down to ES 2.0.

    The Oculus VR JAM 2015 is happening soon ... So it would be cool if the entrants would either be working on ES 3.0 or ES 2.0 with lightmaps or better both.

  2. sisermann

    Apr 08, 2015 20:17

    GearVR is depending on this, ES 3.0 is not working properly with GearVR. So all folks will have to go back down to ES 2.0.

    The Oculus VR JAM 2015 is happening soon ... So it would be cool if the entrants would either be working on ES 3.0 or ES 2.0 with lightmaps or better both.

  3. Tommie060708091011

    Apr 04, 2015 15:07

    This is a major issue I would say.
    The average devices in households still only support gles2 I think.
    How can we raise awareness for this?

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