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Fixed in 5.3.0

Votes

90

Found in

5.0.1f1

Issue ID

686526

Regression

Yes

[Shaders] Missing fallback from Directional to NonDirectional mode with shaders that do not support it (GLES2.0/SM2.0/DX11level9

Global Illumination

-

WORKAROUND: Use non-directional mode

To reproduce:
1. Open attached project
2. Build and run to iOS (same on Android based on forum thread)
3. Notice there is no lighting (screen attached)

Gles2 is forced in settings. Works fine on gles3

Comments (23)

  1. sdmattos

    May 15, 2015 03:10

    The header should now read differently under found on.

  2. sdmattos

    May 15, 2015 03:07

    Yeah the newest version 5.0.2 still hasn't fixed this. Come on Unity, please!

  3. Antti202

    May 14, 2015 18:18

    Doesn't work with the latest version - 5.0.2

  4. sdmattos

    May 12, 2015 03:15

    HeyHey there is a new patch itsit's number 4. Has anyone used it and seen anything that fixed this issue?

  5. sdmattos

    May 08, 2015 23:18

    So has anyone found a solution to this issue or are we just waiting for Unity to patch this?

  6. ninjanosui

    May 07, 2015 09:33

    Really need a solution for this as well. Did you manage to find a way around FuzzyQuills ?

  7. FuzzyQuills

    May 03, 2015 04:42

    Hello people, I am yet to forward this to Unity devs, but I think I found the culprit: The lightmaps work fine! What's broken is shader keyword switching, I found this out myself the hard way... And likewise, the standard shader isn't being told to show lightmaps!

  8. silentslack

    Apr 26, 2015 23:09

    Really need this fixed for the GearVR competition!

  9. joseit

    Apr 26, 2015 19:39

    Absolutely need this. Please fix asap!

  10. benboesel

    Apr 25, 2015 20:39

    Currently starting development on a iOS game that uses baked GI and can't seem to get it the baked lighting information to appear, even on the iPhone 6 (which has gles3 if I'm correct?). Please fix soon so we can continue to test our game!

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