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Duplicate
Votes
19
Found in
4.3.1f1
Issue ID
581260
Regression
No
OnTriggerEnter2D behaves like OnTriggerStay2D under certain circumstances
Steps to reproduce :
- import the project attached
- open the "Test" scene
- press play and notice the messages in the console
Duplicate : http://issuetracker.unity3d.com/issues/ontriggerstay2d-is-called-not-properly
-
Keshav
Dec 23, 2013 13:32
OnTriggerEnter2D behaves as OnTriggerStay2D when the object is scaled
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NicolasVidal
Dec 17, 2013 11:23
Steps to reproduce from scratch :
- create an object with a Rigidbody2D and a Collider2D (trigger)
- create another object with a Collider2D and a RigidBody2D (trigger)
- set gravity scale to 0 for both of them
- set the first one as a child of the second one
- attach a script with debug messages in OnTriggerEnter2D and OnTriggerExit2D on the child
- press play, make the child rotate inside the parent
=> Unexpected behaviours :
* OnTriggerEnter2D is raised each frame we rotate the child
* OnTriggerExit2D is never raisedThe same problem exists with OnCollision2D and non trigger colliders.
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