Search Issue Tracker
Fixed
Fixed in 6000.0.65f1, 6000.3.3f1, 6000.4.0b2, 6000.5.0a4
Votes
0
Found in
6000.0.62f1
6000.2.13f1
6000.3.0a5
6000.4.0a5
6000.5.0a1
Issue ID
UUM-128971
Regression
Yes
Only one mouse button input can be read at a time when using Mouse.current.WarpCursorPosition()
How to reproduce:
1. Open the attached “IN-124874.zip” project
2. Open the “SampleScene” scene
3. Enter Play Mode
4. Press and hold the left mouse button
5. Press and hold the right mouse button
6. Observe the Game View
Expected result: RMB and LMB both get logged as 1
Actual result: Only LMB gets logged as 1
Reproducible with: 1.15.0 (6000.3.0a5 (f9a1fab5607a)), 1.17.0 (6000.0.62f1, 6000.2.13f1, 6000.3.0a5 (f9a1fab5607a), 6000.3.0f1, 6000.4.0a5, 6000.5.0a1)
Not reproducible with: 1.15.0 (6000.3.0a4), 1.17.0 (6000.3.0a4)
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Note: Only reproduces when not moving mouse
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment