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Not Reproducible

Votes

0

Found in

5.6.0b8

Issue ID

880680

Regression

Yes

NullReferenceException when using a Scroll View

UI

-

Steps to reproduce :

- create a new Scrol View
- enter Playmode and notice the errors

NullReferenceException: (null)
UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs, UnityEngine.Object context) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87)
UnityEditor.Editor.GetSerializedObjectInternal () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:175)
UnityEditor.Editor.get_serializedObject () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:168)
UnityEditor.UI.GraphicEditor.OnEnable () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEditor.UI/UI/GraphicEditor.cs:34)
UnityEditor.UI.ImageEditor.OnEnable () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEditor.UI/UI/ImageEditor.cs:35)

*Note:
Regression from 5.6b7.

Comments (61)

  1. jtd200

    Jun 22, 2017 14:46

    +1, also in 5.6.1f1. It breaks major components for a previously released title.

  2. Benomuso

    Jun 22, 2017 13:59

    Also worth noting that I stop getting the error if I make the scroll view a prefab instead of just having it in the scene

  3. Benomuso

    Jun 22, 2017 13:55

    I get the same error but only when I add text to the content of the scroll view. Also worth noting that my content gameobject has a VerticalLayoutGroup and ContentSizeFitter components attached

  4. Colobon

    Jun 15, 2017 21:48

    +
    5.6.1f1

  5. redprogrammer

    May 29, 2017 22:45

    +

  6. immacul8_apps

    May 27, 2017 23:52

    +

  7. Fritsl

    May 26, 2017 10:58

    Me too

  8. Jekel

    May 17, 2017 15:54

    NullReferenceException: (null)
    UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs, UnityEngine.Object context) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87)
    UnityEditor.Editor.GetSerializedObjectInternal () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:193)
    UnityEditor.Editor.get_serializedObject () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:185)
    UnityEditor.MaterialEditor.OnEnable () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1773)

  9. Not-Steve

    May 09, 2017 19:00

    +

  10. Krash0

    Apr 05, 2017 23:01

    +

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