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Not Reproducible

Votes

0

Found in

5.6.0b8

Issue ID

880680

Regression

Yes

NullReferenceException when using a Scroll View

UI

-

Steps to reproduce :

- create a new Scrol View
- enter Playmode and notice the errors

NullReferenceException: (null)
UnityEditor.SerializedObject..ctor (UnityEngine.Object[] objs, UnityEngine.Object context) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87)
UnityEditor.Editor.GetSerializedObjectInternal () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:175)
UnityEditor.Editor.get_serializedObject () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:168)
UnityEditor.UI.GraphicEditor.OnEnable () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEditor.UI/UI/GraphicEditor.cs:34)
UnityEditor.UI.ImageEditor.OnEnable () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEditor.UI/UI/ImageEditor.cs:35)

*Note:
Regression from 5.6b7.

Comments (61)

  1. GiannisMarkou

    Dec 23, 2017 07:45

    Hey! I had the same problem...I had put a canvas inside a canvas and then tried to scroll some images with the scroll view tool...to solve the error i took the canvas out of the other one! Maybe that can help you.

  2. RocketFriday

    Sep 24, 2017 13:59

    This happens if you try to set a GameObject with UI elements attached/parented to active or not active from a script. Even if you restart unity you'll still get bugs.

    SOLUTION: Use "Using UnityEngine.UI;" and reference the components themselves and use ".enabled = true;" (or false) instead of "SetActive(true);".

    I'm assuming Unity assumed people would just do it the proper way and not be lazy and so never anticipated this error.

    Hope this helps :P

  3. GameDBharat

    Sep 02, 2017 04:15

    I got the issue with placing a playing button on the scrollrect. issue will some time appear and goes out.

  4. hawaiian_lasagne

    Aug 08, 2017 21:45

    +1 Also happening randomly 5.6.1f1

  5. OTTCat

    Aug 06, 2017 19:17

    +

  6. mtalbott

    Jul 28, 2017 16:54

    Still happening in 5.6.1f2

  7. xtimus

    Jul 24, 2017 10:53

    5.6.2f
    This occurs when a text is added regardless if it is from TextMeshPro or regular Text. Even without the ScrollRect. It is with the Mask component

  8. GreenMartian

    Jul 10, 2017 06:33

    +1 5.6.2p1

  9. Archviz3d

    Jul 06, 2017 08:26

    + Having the same issue, although im still using unity 5.6.0f3

  10. kartonio

    Jun 26, 2017 16:22

    ++
    this was closed, but it stiil happens to me on 2 separate projects :(

    feels like it IS "reproducible" ... and certainly NOT resolved (5.6.1f1 last release)!

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