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Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
4
Found in
2017.2.0b11
2017.2.0f3
Issue ID
962106
Regression
Yes
Microphone.start is not recording the audio from selected recording device
To reproduce:
1. Have two microphones connected. In Windows, open Sound, Recording, change the default recording device to Microphone1, copy the name of Microphone2
2. In Unity, open user's project, scene TestScene
3. Open script "ED_MicrophoneTest", line 58 (Microphone.Start function)
4. Change Microphone.Start() parameters to Microphone.Start("Your Microphone2 name" + " ", true, 1, maxFreq);
5. Enter play mode, try speaking into Microphone2
Expected: Unity's AudioSource records Microphone2 sounds
Actual: Unity's AudioSource records Microphone1 sounds
Reproduced in: 2017.2.0b11, 2017.2.0p1, 2017.3.0b7, 2018.1.0a2
Not Reproduced in: 5.6.5f1, 2017.1.3f1, 2017.2.0b10
Note: for an easier understanding, changing microphones' names in Windows could help
Note: check image for guides on microphone setup
Comments (20)
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Apr 10, 2020 15:08
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Apr 01, 2020 14:50
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brisautoelec
Mar 06, 2020 03:09
Same here, Unity 2017.3.0f3 (64-bit) too!
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sanantoniohandymanpros
Jan 20, 2020 01:51
Thank you for these tips, they helped a lot!
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spootymilk
Nov 21, 2018 16:47
Same probleme in 2017.4.11f1 LTS version, could you do something please !!!
xyc1993
Mar 20, 2018 08:04
Why "voting is disabled for resolved issues (fixed)", if the issue is not resolved? Are there some unofficial plans unknown to public to fix it in the future? If so, then when?
Chrisad
Mar 07, 2018 17:29
Problem not resolve in Unity 2017.3 !
bmebarki
Mar 07, 2018 17:10
Same probleme in Unity 2017.3.0f3 (64-bit) ...