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Fixed in 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0b4



Found in







Issue ID




Meta Quest performance loss between URP versions when built



Reproduction steps:

# Open the user’s attached project “”
# Enable the Metrics HUD in ODH to see App GPU Time and GPU Utilization
# Build and run on Quest device

Expected result: App Time and GPU Utilization are around the same between different Editor versions
Actual result: App Time and GPU Utilization increase on newer streams

Version - GPU Utilization - App Time
10.10.0 (2020.3.39f1) - 70% - 8823
12.1.7 (2021.3.10f1) - 75% - 5486
13.1.7 (2022.1.0b16) - 75% - 6046
13.1.8 (2022.1.0f1) - 76% - 8203
13.1.8 (2022.1.17f1) - 76% - 8823
14.0.3 (2022.2.0b8) - 75% - 8191
15.0.1 (2023.1.0a10) - 69% - 8007

Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: A.3dreno (TM) 650

Reproduced on: Windows 10 Pro 21H2


* With a more complex scene, GPU usage skyrockets and is unusable

  1. Resolution Note (fix version 2023.1.0b4):

    - Prevent URP from using Depth32Stencil8 for its intermediate depth texture on Android.

  2. Resolution Note (fix version 2022.2.0b15):

    GPU ultilization is the same and app time is within expectations.

  3. Resolution Note (fix version 2021.3.14f1):

    Performace is back to more expected results for App Time and GPU Utilization

Comments (35)

  1. Darknx

    Sep 28, 2022 18:12

    I think my team is gonna head to unreal as well if this doesn't get fixed. Your also going to lose allot of vr devs as well, since quest 2 is one of the more popular vr sets out there.

  2. Arclite83

    Sep 28, 2022 18:11

    VR is one of the few bastion areas against UE's lumen and nanite, hopefully Unity prioritizes this kind of thing more.

  3. NestorVG

    Sep 28, 2022 18:06

    With VR becoming such an important technology, this should be a huge priority if they want people to stick to this game engine, you never know where the butterfly effect can lead the future!

  4. Dermotek

    Sep 28, 2022 18:01

    This is sad, if this continues, me and our team will switch to Unreal Engine.

  5. DevDunk

    Sep 28, 2022 06:20

    Can confirm performance downgrades, especially in larger scenes

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