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Won't Fix

Votes

0

Found in

2023.1.11f1

2023.2.0b7

Issue ID

UUM-47648

Regression

Yes

Memory leak warning appears in the console when deactivating/activating a GameObject

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Reproduction steps:
1. Open the attached project “PrefabLeak”
2. Double click on prefab ”Assets/Models/Units/Goblin/Goblin_01.prefab”
3. Select the “goblin_shield” GameObject
4. Deactivate and activate the selected GameObject
5. Observe the Console

Expected result: No errors in the console
Actual result: “There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance” error is printed

Reproducible with: 2023.1.10f1, 2023.1.11f1, 2023.2.0b7
Not reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.9f1

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
- If no warnings appeared after the reproduction steps, then reimporting all assets and following the steps should make the warning appear
- The issue can be reproduced once or twice, afterwards, the warning appears inconsistently (unless assets are reimported)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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