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Won't Fix

Votes

0

Found in

2023.3.0b1

2023.3.0b9

6000.0.0b11

Issue ID

UUM-64080

Regression

No

Material is not rendered when using Alpha Clipping together with the Opaque surface type

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*Steps to reproduce:*

1. Download attached project and open in Unity

2. Open SampleScene

3. Select the Sphere in the Scene view

4. In the Inspector >> Material >> Surface Inputs >> Base Map >> add checkerboard_alpha0.png texture

5. Under the Surface Options, enable Alpha Clipping checkbox

Observe:

Material will not be rendered at all.

 

*Actual results:* 

Material is not rendered on the sphere at all

*Expected results:* 

Black squares should be transparent, but the rest of the material rendered on the sphere.

*Reproduced with:*

2023.3.0b1, 2023.3.0b9

 

*Not reproduced with:*

2023.2.0f1, 2023.3.0a19

 

*Regression since:*

2023.3.0b1

 

*Device under testing:*

MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)

  1. Resolution Note:

    When using 2023.3.0b9 I could easily repro this case. Switching to latest trunk (Unity 6 Beta 14) made the issue go away. Given the simplicity and stability of the repro, I believe it is fair to assume that this issue is already fixed.

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