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Fixed in 2019.3

Votes

19

Found in

2019.1.0a2

2019.1.0f2

2019.2.0a1

Issue ID

1147433

Regression

Yes

[MacOS] "Bloom" does not work in Standalone Build

MacOS

-

Steps to repro:
1. Open original project "BugTestProject.zip"
2. Open "SampleScene"
3. Observe that bloom works in the Game view
4. Build and Run

Expected result: Bloom works in a build like in a Game View.
Actual result: Bloom does not work.

Reproduced in: 2019.1.0f2, 2019.0a13
Not reproduced in: 2018.3.14f1, 2019.1.0a1

Comments (13)

  1. 38ff7c7ff7ae9e6e0fe0fb155fb965e8?d=mm

    hasseyg

    May 05, 2019 16:47

    Bloom is not working for me when running a SteamVR project in the editor. When the post processing layer is enabled, I just see a black screen and if i disable the layer, it starts working.

  2. Cd921745f3ca5d1aa209fff5448e1c1e?d=mm

    chaseholton

    May 05, 2019 03:27

    I can also confirm that the issue is still present in 2019.1.1 on the standard render pipeline.

  3. 0c282457c3042141b8b92285048dbb79?d=mm

    tjmaul

    May 02, 2019 10:20

    Also happens with the "Lightweight RP" Template in 2019.1.0f2. Maybe related: Starting the Build on macOS with the option key down leads to a crash.

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