Search Issue Tracker
Fixed
Fixed in 2022.3.65f1, 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1
Votes
0
Found in
2022.3.63f1
6000.0.49f1
6000.1.4f1
6000.2.0b2
6000.3.0a1
Issue ID
UUM-105548
Regression
No
[tvOS] "EXC_BAD_ACCESS" error is thrown when Painter2D.ClosePath is called
Reproduction steps:
1. Open the attached “ClosePathCrash“ project
2. Build the project for the tvOS platform
3. Run the built Xcode project on a AppleTV device
Expected result: The app launches successfully
Actual result: “EXC_BAD_ACCESS” error is thrown
Reproducible with: 2022.3.63f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b2
Testing environment: macOS Sequoia 15.4.1
Reproducible with these devices:
VLNQA00506, AppleTV 4th Gen (tvOS 18.1)
No reproducible with these devices:
VLNQA00624, iPhone 16 Pro, iOS: 18.3.1, CPU: Apple A18 Pro
VLNQA00394, iPhone 13 mini, iOS: 18.1, CPU: Apple A15 Bionic
VLNQA00359, iPhone 12 Pro, iOS: 17.6.1, CPU: Apple A14 Bionic
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment