Search Issue Tracker
Fixed
Fixed in 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
2022.3.47f1
6000.0.47f1
6000.1.1f1
6000.2.0a10
6000.3.0a1
6000.4.0a1
Issue ID
UUM-105544
Regression
No
Bad Naming Convention in Shortcuts Window for Sprite Shape Editing
Steps to reproduce:
- Create a new Unity project
- Navigate to Edit > Shortcuts. On macOS, select Unity > Shortcuts
- Observe the name convention in the Category for SpriteShape Editing
\\
Actual results: Inconsistent naming conventions, e.g SpriteShape Editing
Expected results: Item names should follow a consistent naming convention with appropriate spaces, such as Sprite Shape Editing
\\
Reproducible with versions: 2022.3.61f1, 6000.0.47f1, 6000.1.1f1, 6000.2.0a10
\\
Tested on (OS): macOS 15.5 (Silicon M4)
\\
Notes:
This impacts readability and consistency across Unity's window, especially for new users unfamiliar with internal naming styles
Also noticeable in other sections
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Thanks for reporting the issue.
The "Category" names are set by the users when they define their shortcut.
Their is no naming convention associated to these. If one, such as ParticleSystem for instance could be named better, this should be reported as a ux design bug to the team in charge of the particle system.
But once again, Categories are not submitted to any Naming convention, it is defined directly by the path specified for the shortcut in the shortcut attribute.