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Fixed

Fixed in 6000.3.0b5, 6000.4.0a2

Votes

0

Found in

2022.3.47f1

6000.0.47f1

6000.1.1f1

6000.2.0a10

6000.3.0a1

6000.4.0a1

Issue ID

UUM-105544

Regression

No

Bad Naming Convention in Shortcuts Window for Sprite Shape Editing

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Steps to reproduce:

  1. Create a new Unity project
  2. Navigate to Edit > Shortcuts. On macOS, select Unity > Shortcuts
  3. Observe the name convention in the Category for SpriteShape Editing

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Actual results: Inconsistent naming conventions, e.g SpriteShape Editing

Expected results: Item names should follow a consistent naming convention with appropriate spaces, such as Sprite Shape Editing

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Reproducible with versions: 2022.3.61f1, 6000.0.47f1, 6000.1.1f1, 6000.2.0a10

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Tested on (OS): macOS 15.5 (Silicon M4)

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Notes:
 This impacts readability and consistency across Unity's window, especially for new users unfamiliar with internal naming styles
Also noticeable in other sections

  1. Resolution Note:

    Thanks for reporting the issue.
    The "Category" names are set by the users when they define their shortcut.
    Their is no naming convention associated to these. If one, such as ParticleSystem for instance could be named better, this should be reported as a ux design bug to the team in charge of the particle system.

    But once again, Categories are not submitted to any Naming convention, it is defined directly by the path specified for the shortcut in the shortcut attribute.

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