Search Issue Tracker
Fixed
Fixed in 6000.0.65f1, 6000.3.2f1, 6000.4.0b5, 6000.5.0a3
Votes
0
Found in
6000.0.62f1
6000.2.12f1
6000.3.0b9
6000.4.0a4
6000.5.0a1
Issue ID
UUM-127567
Regression
Yes
List in Inspector not resizing when exiting Play mode
How to reproduce:
1. Open the attached “IN-123650” project
2. Open (Scenes → SampleScene) Scene
3. Select “GameObject” GameObject in the Hierarchy window
4. Enter Play mode
5. Exit Play mode
6. Observe list variable “My List” inside of Script component in the Inspector window
Expected result: “MyList” is resized to default dimensions
Actual result: “MyList” is not resized, as if the space of the runtime-added items is still occupied
Reproducible with: 6000.0.62f1, 6000.2.12f1, 6000.3.0b9, 6000.4.0a1, 6000.4.0a4
Not reproducible with: 6000.3.0a6 (6966ed4b28e1)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Workaround: Enable project setting “Use IMGUI Default Inspector” (Edit → Project Settings… → Editor → Inspector → Use IMGUI Default Inspector)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Inactive "Skinning Editor" toolbar overlaps the help box in the "Sprite Editor" when asset is not editable
Add comment