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Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
2
Found in
2018.2.4f1
2018.2.12f1
Issue ID
1091258
Regression
Yes
[Linux Player] If screen selector is disabled/doesn't run, and default is "Fullscreen Windowed", it defaults to 1x1 resolution
To reproduce:
1) Create a new project
2) Go to player settings
3) Make sure Fullscreen Mode is at "Fullscreen Window", Default is Native is enabled and that "Screen Selector" is disabled
Expected: Native resolution is used
Actual: 1x1 resolution is used instead
Reproduced in 2018.2.4f1, 2018.2.12f1
Not reproduced in 2018.2.3f1
Not reproduced in Windows 10
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andreiagmu
Oct 16, 2018 19:40
I'm having this issue with Unity 2018.2.10f1, running in Ubuntu 18.04.1 LTS.
Seems related to this other issue:
https://issuetracker.unity3d.com/issues/default-resolution-for-standalone-build-is-not-correct-when-default-is-native-resolution-is-selected
I'm using a workaround posted by Techcor on that issue: Unchecking the "Default is Native Resolution" option, then setting Default Resolution to 9999 x 9999.
Doing so makes the game run in Fullscreen Window using the native resolution, even if the Screen Selector (Resolution Dialog) is disabled/hidden by default.