Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
8
Found in
2019.3.0b6
2020.1.0a7
Issue ID
1189621
Regression
Yes
Light Probe Gizmos are not visible
How to reproduce:
1. Create a new project or open an existing one
2. Create a Light Probe Group
Expected result: Light Probe Group's gizmos are visible
Actual result: Light Probe Group's gizmos are not visible
Reproducible with: 2019.3.0b6, 2020.1.0a7, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0b5, 2020.1.0a6
Notes:
Gizmos sometimes appear after restarting the project, however, the issue persists when Light Probe Group is selected.
-
TEAWz
Jul 09, 2020 04:15
I am still having this problem on 2019.4.3f1
-
And_Attensi
Mar 20, 2020 18:27
Just try to scale UP 3d Icon in "GIZMO" in "scene view"
-
alx1
Dec 09, 2019 02:56
Never mind, It's fixed
-
alx1
Dec 08, 2019 02:18
I am still having this problem on 2019.3
-
MoruganKodi
Nov 25, 2019 13:10
Still occures in 2020.1a14 (latest at time of posting).
Annoyingly this thing has been breaking since unity 5. Perhaps you it's time to rething that filter or just not filter at all until this is not a recurring problem.
-
FiveXGames
Nov 08, 2019 19:03
Check that you have the gizmos enabled, it seems to work to me in 2019.3.0b10 hdrp 7.12
-
mkroll
Nov 08, 2019 07:40
I am on 2019.3.0b10 and they still don't work.
-
LeonhardP
Nov 07, 2019 17:24
It's fixed in 2019.3.0b10
-
izzymhg
Nov 05, 2019 04:18
This isn't fixed at all.
-
FiveXGames
Nov 03, 2019 12:05
Is NOT fixed in unity 2019.3.0b9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note (fix version 2020.1):
A prior fix - as an optimization - filtered out certain events that were necessary to paint the Gizmos. This filter has been removed.
Resolution Note (fix version 2019.3):
A prior fix - as an optimization - filtered out certain events that were necessary to paint the Gizmos. This filter has been removed.