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Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

8

Found in

2019.3.0b6

2020.1.0a7

Issue ID

1189621

Regression

Yes

Light Probe Gizmos are not visible

Progressive Lightmapper

-

How to reproduce:
1. Create a new project or open an existing one
2. Create a Light Probe Group

Expected result: Light Probe Group's gizmos are visible
Actual result: Light Probe Group's gizmos are not visible

Reproducible with: 2019.3.0b6, 2020.1.0a7, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0b5, 2020.1.0a6

Notes:
Gizmos sometimes appear after restarting the project, however, the issue persists when Light Probe Group is selected.

  1. Resolution Note (fix version 2020.1):

    A prior fix - as an optimization - filtered out certain events that were necessary to paint the Gizmos. This filter has been removed.

  2. Resolution Note (fix version 2019.3):

    A prior fix - as an optimization - filtered out certain events that were necessary to paint the Gizmos. This filter has been removed.

Comments (25)

  1. TEAWz

    Jul 09, 2020 04:15

    I am still having this problem on 2019.4.3f1

  2. And_Attensi

    Mar 20, 2020 18:27

    Just try to scale UP 3d Icon in "GIZMO" in "scene view"

  3. alx1

    Dec 09, 2019 02:56

    Never mind, It's fixed

  4. alx1

    Dec 08, 2019 02:18

    I am still having this problem on 2019.3

  5. MoruganKodi

    Nov 25, 2019 13:10

    Still occures in 2020.1a14 (latest at time of posting).

    Annoyingly this thing has been breaking since unity 5. Perhaps you it's time to rething that filter or just not filter at all until this is not a recurring problem.

  6. FiveXGames

    Nov 08, 2019 19:03

    Check that you have the gizmos enabled, it seems to work to me in 2019.3.0b10 hdrp 7.12

  7. mkroll

    Nov 08, 2019 07:40

    I am on 2019.3.0b10 and they still don't work.

  8. LeonhardP

    Nov 07, 2019 17:24

    It's fixed in 2019.3.0b10

  9. izzymhg

    Nov 05, 2019 04:18

    This isn't fixed at all.

  10. FiveXGames

    Nov 03, 2019 12:05

    Is NOT fixed in unity 2019.3.0b9

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