Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
8
Found in
2019.3.0b6
2020.1.0a7
Issue ID
1189621
Regression
Yes
Light Probe Gizmos are not visible
How to reproduce:
1. Create a new project or open an existing one
2. Create a Light Probe Group
Expected result: Light Probe Group's gizmos are visible
Actual result: Light Probe Group's gizmos are not visible
Reproducible with: 2019.3.0b6, 2020.1.0a7, 2020.1.0a8
Not reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.8f1, 2019.3.0b5, 2020.1.0a6
Notes:
Gizmos sometimes appear after restarting the project, however, the issue persists when Light Probe Group is selected.
-
enalNomad
Mar 21, 2022 18:52
I am having this issue with my new computer. Unity 202.3.16f1
I cannot see light probe group wireframes or gizmos (little yellow spheres). HELP! -
Jakub_Machowski
Feb 16, 2022 14:53
Not fixed on 2019.4.32
-
SloMoShun
Jan 09, 2022 16:25
Same behavior as BILLYWM said for me on 2021.2.2f1.
-
haico1992
Dec 08, 2021 03:38
Happen in 2021.2.1f HDRP, FUCK!
-
TheBoulanger
Nov 12, 2021 09:41
Happening in 2021.2.1f1 with URP
-
BillyWM
Nov 08, 2021 09:48
Having this issue in 2021.2.1f1.
To make sure, I created a fresh test project from the "3D URP" template. Light probes don't show up when you click "Edit Light Probes" on the group. They show up only when you're clicking and dragging to box-select, but disappear again as soon as you release the mouse (regardless of whether you made a selection)
-
limiao
Aug 24, 2021 06:41
Still reproductible in 2019.4.28f1
:( -
Peter77
May 21, 2021 11:48
Not fixed in Unity 2019.4.20f1
-
Licorne_3D
Feb 09, 2021 13:45
Still reproductible in 2019.4.15
-
TEAWz
Jul 09, 2020 04:15
I am still having this problem on 2019.4.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Resolution Note (fix version 2020.1):
A prior fix - as an optimization - filtered out certain events that were necessary to paint the Gizmos. This filter has been removed.
Resolution Note (fix version 2019.3):
A prior fix - as an optimization - filtered out certain events that were necessary to paint the Gizmos. This filter has been removed.