Search Issue Tracker
Fixed
Fixed in 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.3.0b1
6000.4.0a1
Issue ID
UUM-116351
Regression
Yes
Layer Collision Matrix header overlaps General Settings label when horizontally resizing Project Settings window
Steps to reproduce:
- Create a new Unity project
- Go to Edit → Project Settings
- Select the Physics 2D section
- Select the "Layer Collision Matrix" tab
- Drag the middle vertical bar of the Project Settings window to horizontally resize
- Observe the "Layer Collision Matrix"
Actual results: When resizing, the Layer Collision Matrix header label overlaps with the General Settings label
Expected results: UI labels should not overlap. The Layer Collision Matrix and General Settings headers should remain clearly separated when resizing. The minimum width must be set.
Reproducible with versions: 6000.3.0a5, 6000.3.0b1
Not reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a4
Tested on (OS): macOS 15.6 M4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Add comment