Search Issue Tracker
Fixed in 5.5.0
Votes
65
Found in
5.3.6p4
Issue ID
828762
Regression
Yes
[iOS] Sound volume of music playing on the device gets quiet after launching a Unity app
When a Unity app is launched, any audio playing on the device (iTunes, Spotify, etc.) gets quiet, even when the app is not playing any sounds. This issue does not occur when 'Disable Unity Audio' is checked in Edit > Project Settings > Audio. When the app goes back to background or is exited, the sound goes back to normal.
Steps to reproduce:
1) Create a new project.
2) Build for iOS.
3) Play music on a device.
4) Launch the build on the device.
As soon as the app starts, the sound volume is halved.
Reproduced on:
5.5.0b2, 5.4.0p4, 5.3.6p4
Did not reproduce:
5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Lajo
Dec 02, 2017 08:57
This is Dec 1 2017 and this bug is not fixed. Sound is perfect on my computer but when I upload to my iPhone the sound can barely be heard. Funny thing is that before it was almost OK. Without sound it is like watching an action moview without sound. HELP if there is anyone home please try to resolve this issue. I am sure it is an easy fix
Pixelome
Sep 18, 2017 10:51
This issue started happening suddenly on my iPhone but not my iPad. Turning off "Prepare IOS for Recording", resolved it. I have no idea when this option was enabled.
Richard-Rispoli
Mar 13, 2017 21:23
I'm having the same issue
doubletapsoft
Mar 02, 2017 16:35
This is not fixed! I am still having the issue in 5.4.2f1
lychnis
Feb 13, 2017 06:37
It's not solved.
On all versions of unity, after 5.3.4f1.
Uplike
Jan 25, 2017 10:43
I still have this bug with 5.5.0f3
infosekr
Jan 23, 2017 01:19
I'm seeing this still in Unity 5.5.0f3 on Android.
alect
Nov 30, 2016 01:54
Chiming in again to say that this issue appears to be fixed in 5.4.3p1 on my end although I didn't see any specific mention of it in the patch notes.
Morgan
Nov 28, 2016 14:47
5.4.3 is out, still no mention of a fix. Very hard to imagine signing up for the new Unity subscription when I've been unable to ship an update for over a year as my users get angrier. They don't want one bug fixed (also built into Unity, also took months to get a fix) only to discover another one added.
mmanoubi
Nov 23, 2016 18:37
@LANESTP: Thanks for providing a work around but it doesn't work on iPads for me either, it works on iPhone6 and iPhone7. Any way of activating just for iPhones? Thank you!
I really hope Unity fixes this asap because it's not only a problem as a developer but also a problem as a gamer, many of the games I'm playing have this issue now!