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Fixed in 5.5.0
Votes
65
Found in
5.3.6p4
Issue ID
828762
Regression
Yes
[iOS] Sound volume of music playing on the device gets quiet after launching a Unity app
When a Unity app is launched, any audio playing on the device (iTunes, Spotify, etc.) gets quiet, even when the app is not playing any sounds. This issue does not occur when 'Disable Unity Audio' is checked in Edit > Project Settings > Audio. When the app goes back to background or is exited, the sound goes back to normal.
Steps to reproduce:
1) Create a new project.
2) Build for iOS.
3) Play music on a device.
4) Launch the build on the device.
As soon as the app starts, the sound volume is halved.
Reproduced on:
5.5.0b2, 5.4.0p4, 5.3.6p4
Did not reproduce:
5.2.4f1
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pmaloka
Sep 07, 2016 02:42
What is the workaround for this issue? (Severity 3 - workaround is possible).
pmaloka
Sep 07, 2016 02:39
We are seeing this as well. We need audio to play normally so that users can still talk on the phone at normal volumes while playing our casual game.