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Fixed in 2018.2.X

Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X



Found in


Issue ID




[iOS] Incorrect splash image is displayed after launching the app on iPhone X



To reproduce:
1. Open project attached by the user (iPhoneXSplashBug)
-- In the player settings notice that for iPhone X different splash was set.
2. Build and run it on iPhone X
3. After app launches notice that firstly green splash is shown (correct behavior) and then it switches to the red one.

Expected result: Only one (green) splash screen should be displayed

Reproduced with: Unity 5.6.3p4, 2017.2.0p4, 2017.3.0f2, 2018.1.0a7
Device: iPhone X iOS 11.2

Fixed in: Unity 2018.2.0a4
Backported to: 5.6.5p3, 2018.1.0b12, 2017.2.2p2, 2017.1.3p3, 2017.4.1f1

Comments (16)

  1. dmitry-K

    Feb 17, 2018 09:56

    Still got this bug on unity 2017.3.1p1

  2. amandajohnstonehart

    Feb 12, 2018 02:53

    Which version will the fix be in (and when)?

  3. wilduser

    Jan 22, 2018 18:19

    Also not fixed in 5.6.5p1. Will it ever be fixed? You should call it Unity "Amateur" instead of "Pro".

  4. wilduser

    Jan 22, 2018 11:22

    When is the future release coming out?

  5. wilduser

    Jan 12, 2018 14:58

    Using 5.6.5f1 and the problem is still not fixed.

  6. peterahou

    Jan 08, 2018 13:46

    In which version is this fixed? I'm still experiencing the issue in 5.6.5f1

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