Search Issue Tracker
Fixed in 5.4.2
Votes
19
Found in
5.4.0f3
Issue ID
820863
Regression
No
[iOS] App freezes in applicationDidBecomeActive() on iOS 10
Steps to reproduce:
1) Open the latest attached project.
2) Build and run on an iOS 10 device (using Xcode 8 beta).
3) When the button starts spinning, press the lock button.
4) Unlock the phone and return to the app.
The app freezes in applicationDidBecomeActive(). If it doesn't, repeat steps 3-4.
Then the freeze occurs, locking and unlocking the phone again makes the app resume normally.
Reproduced on:
5.5.0a5, 5.4.0f3, 5.3.6f1
Devices:
iPhone SE (iOS 10 - 14A5309d) - reproduced
iPhone SE (iOS 10 - 14A5335b) - reproduced
iPad Mini 2 (iOS 10 - 14A5322e) - not reproduced
Comments (13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Usability] Process details under Threads in Profiler can't be scrolled when the info doesn't fit the pop-up vertically
- Target selection menu in Profiler has no highlight when hovering on various options
- [Usability] Can't create Target Frame Time presets in Profiler
- Text is not displayed in the Inspector window when using Korean characters
- [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
CraniumMuppet
Sep 19, 2016 11:00
Happes for us as well
Unity 5.3.5f1
Andrei_Leonte
Sep 16, 2016 07:56
Our apps also experience this freeze.
Unity version 5.3.5f1
Xcode version 7.3.1