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Fixed in 5.4.2

Votes

19

Found in

5.4.0f3

Issue ID

820863

Regression

No

[iOS] App freezes in applicationDidBecomeActive() on iOS 10

iOS

-

Steps to reproduce:
1) Open the latest attached project.
2) Build and run on an iOS 10 device (using Xcode 8 beta).
3) When the button starts spinning, press the lock button.
4) Unlock the phone and return to the app.

The app freezes in applicationDidBecomeActive(). If it doesn't, repeat steps 3-4.
Then the freeze occurs, locking and unlocking the phone again makes the app resume normally.

Reproduced on:
5.5.0a5, 5.4.0f3, 5.3.6f1

Devices:
iPhone SE (iOS 10 - 14A5309d) - reproduced
iPhone SE (iOS 10 - 14A5335b) - reproduced
iPad Mini 2 (iOS 10 - 14A5322e) - not reproduced

Comments (13)

  1. 354e882a407bfcd2ebb89e43d26c5c63?d=mm

    FSpark

    Nov 30, 2016 18:00

    Not fixed - can still reproduce in Unity 5.4.2f1 with iPhone6 running iOS 10.

    Possibly related to https://issuetracker.unity3d.com/issues/ios-changing-the-screen-orientation-via-a-script-sometimes-results-in-corrupted-view-on-ios-10

  2. 8c63950e6bff6616d280d92b65912d53?d=mm

    CraniumMuppet

    Sep 19, 2016 11:00

    Happes for us as well

    Unity 5.3.5f1

  3. 61db2158a8ead3a88b18f8b7cbe6a021?d=mm

    Andrei_Leonte

    Sep 16, 2016 07:56

    Our apps also experience this freeze.

    Unity version 5.3.5f1
    Xcode version 7.3.1

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