Search Issue Tracker
Fixed in 2019.1.5f1
Fixed in 2019.1.X, 2019.2.X
Image Color cannot be changed via script when Image type is set to Simple
1. Open attached project "alphaspritebug.zip", scene "AlphaTest"
2. Enter Play mode
3. Click on the numbered buttons
4. Observe the bottom row of pictures (upper row is correct result)
Expected: Image alpha is changed via script
Actual: alpha is not changed if Image type is set to Simple
Reproduced in: 2019.1.0a5, 2019.1.0f1, 2019.2.0a11
Not reproduced in: 2017.4.25f1, 2018.3.12f1, 2019.1.0a4
Note: other image types do not reproduce the issue
Oct 03, 2019 21:17
This issue is back in 2019.3.0a5.
Sep 18, 2019 12:09
Version 2019.1.6f1 still has this problem, how many unity installs do we have to have on our machine in order for one feature to work?
Sep 03, 2019 17:50
2018.4 LTS version should also have this fix, right?
May 27, 2019 20:59
This fix will probably also be in 2019.1.5f1 and 2019.2.0b4
May 27, 2019 08:12
When finally backported to 2019.1 & 2, will it be feedbacked on this issue tracker too ? (since it's already occupied by the mention 'fixed in 2019.3').
May 26, 2019 14:32
Well, Unity 2019.1.4 is released, and this is still NOT fixed. Disappointed.
May 23, 2019 17:33
I feel changing alpha and sprites in an animation is a pretty basic thing that happens way too often in even the smallest project.
This should be backported to 2019.1 and 2019.2 instantly. It's currently blocking updating to newer versions for way too many projects of devs I know.
Please, help us Unity. Thanks!
May 23, 2019 17:26
We cannot migrate to Unity 2019.1 because of this issue. Please Unity, this bug is too common, it needs the highest priority.
May 21, 2019 17:03
Hi all! Please notice that what "Fixed in Unity 2019.3" means, is that it was the first version where the issue was fixed. This issue has currently backports active for 2019.1 and 2019.2.
Here there is a quick explanation of how the Unity releases (and fixes) work
May 19, 2019 19:54
Kinda need this to be fixed... Using it everywhere in my project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Resolution Note (fix version 2019.1.5f1):
Fixed in: 2019.3.0a4, 2019.2.0b4, 2019.1.5f1