Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a6
Issue ID
1092387
Regression
Yes
[IL2CPP] Building for iOS/Android fails with "Failed running UnityLinker.exe" error when 'Strip Engine Code' is enabled
Steps to reproduce:
1. Create a new Unity project
2. Switch to iOS/Android
3. Make sure that 'Scripting Backend' is set to 'IL2CPP' and 'Strip Engine Code' is enabled
4. Try to build the project
5. Notice the build fails with:
Failed running /Applications/Unity 2019.1.0a6/Unity.app/Contents/il2cpp/build/UnityLinker.exe
Note: Disabling stripping or changing scripting backend to Mono prevents this error and project builds successfully.
Reproduced with: 2019.1.0a6
Not reproducible with: 2019.1.0a5
-
WhitEnamel
Jun 23, 2019 14:46
I have this issue in 2019.1.7f1. Mono backend works perfect but i need IL2CPP for ARM64! Build always fail.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
This is a duplicate of issue #1091245