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Duplicate
Votes
0
Found in
2019.1.0a6
Issue ID
1092387
Regression
Yes
[IL2CPP] Building for iOS/Android fails with "Failed running UnityLinker.exe" error when 'Strip Engine Code' is enabled
Steps to reproduce:
1. Create a new Unity project
2. Switch to iOS/Android
3. Make sure that 'Scripting Backend' is set to 'IL2CPP' and 'Strip Engine Code' is enabled
4. Try to build the project
5. Notice the build fails with:
Failed running /Applications/Unity 2019.1.0a6/Unity.app/Contents/il2cpp/build/UnityLinker.exe
Note: Disabling stripping or changing scripting backend to Mono prevents this error and project builds successfully.
Reproduced with: 2019.1.0a6
Not reproducible with: 2019.1.0a5
Comments (1)
-
WhitEnamel
Jun 23, 2019 14:46
I have this issue in 2019.1.7f1. Mono backend works perfect but i need IL2CPP for ARM64! Build always fail.
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This is a duplicate of issue #1091245