Search Issue Tracker
Fixed in 5.2.0
Votes
15
Found in
5.0.0b18
Issue ID
659042
Regression
No
Realtime GI is broken if LoadLevelAdditive is used
How to reproduce:
1. Open A.unity scene, let it bake GI. Open B.unity scene, let it bake GI.
2. Open A.unity scene again.
3. Find World object and make sure that "Load Additive" checkbox on World script is not checked.
4. Run the scene. You will see that the Qube on the Quad has indirect lighting around.
5. Stop playback, check "Load Additive" checkbox and run the scene again.
6. Scene B is loaded additively to scene A and both qubes now don't have any GI.
Scroll down for a smaller project.
Comments (11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
JanusMirith
Mar 10, 2015 00:29
Would it be possible to get a update on this bug, I would have thought with Unity5 being released that something this big would be fixed.
Without lightmapping the additive level system is effectively broken, and my studio can not release our product.
I need to know what sort of time scale we are looking at for a fix.