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Fixed in 5.2.0

Votes

15

Found in

5.0.0b18

Issue ID

659042

Regression

No

Realtime GI is broken if LoadLevelAdditive is used

Global Illumination

-

How to reproduce:
1. Open A.unity scene, let it bake GI. Open B.unity scene, let it bake GI.
2. Open A.unity scene again.
3. Find World object and make sure that "Load Additive" checkbox on World script is not checked.
4. Run the scene. You will see that the Qube on the Quad has indirect lighting around.
5. Stop playback, check "Load Additive" checkbox and run the scene again.
6. Scene B is loaded additively to scene A and both qubes now don't have any GI.

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Comments (11)

  1. JanusMirith

    Mar 10, 2015 00:29

    Would it be possible to get a update on this bug, I would have thought with Unity5 being released that something this big would be fixed.

    Without lightmapping the additive level system is effectively broken, and my studio can not release our product.

    I need to know what sort of time scale we are looking at for a fix.

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