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Fixed in 0.7.0
Votes
0
Found in [Package]
preview.18 - 0.2.0
Issue ID
1204153
Regression
Yes
GetAllUniqueSharedComponentData fails to filter entities via RenderMesh when Entities are nested in SubScene
How to reproduce:
1. Open attached project "RenderMeshIssues_SampleProject.zip" and scene "SampleScene"
2. In Hierarchy window, select "RenderMeshes" (and or move the GameObject)
3. Observe Console window
Expected result: Test 1, 2, 3 prints "Entity Count: 9", Test 4 prints "Entity Count: 5"
Actual result: Test 3 and Test 4 prints out "Entity Count: 0"
Reproducible with: 2019.3.0f5 (preview.18 - 0.2.0), 2020.1.0a20 (preview.17 - 0.5.0)
Not reproducible with: 2019.2.19f1 (0.1.1), 2019.3.0f5 (0.1.1)
Could not test with: 2018.4 due to errors of Entity package
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Resolution Note (fix version 0.7.0):
Fixed in: Entities (0.8.0-preview.8), 2019.3.0f1+