Search Issue Tracker
Fixed in 0.7.0
Votes
0
Found in [Package]
preview.18 - 0.2.0
Issue ID
1204153
Regression
Yes
GetAllUniqueSharedComponentData fails to filter entities via RenderMesh when Entities are nested in SubScene
How to reproduce:
1. Open attached project "RenderMeshIssues_SampleProject.zip" and scene "SampleScene"
2. In Hierarchy window, select "RenderMeshes" (and or move the GameObject)
3. Observe Console window
Expected result: Test 1, 2, 3 prints "Entity Count: 9", Test 4 prints "Entity Count: 5"
Actual result: Test 3 and Test 4 prints out "Entity Count: 0"
Reproducible with: 2019.3.0f5 (preview.18 - 0.2.0), 2020.1.0a20 (preview.17 - 0.5.0)
Not reproducible with: 2019.2.19f1 (0.1.1), 2019.3.0f5 (0.1.1)
Could not test with: 2018.4 due to errors of Entity package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 0.7.0):
Fixed in: Entities (0.8.0-preview.8), 2019.3.0f1+