Search Issue Tracker
Fixed in 0.7.0
Votes
0
Found in [Package]
preview.18 - 0.2.0
Issue ID
1204153
Regression
Yes
GetAllUniqueSharedComponentData fails to filter entities via RenderMesh when Entities are nested in SubScene
How to reproduce:
1. Open attached project "RenderMeshIssues_SampleProject.zip" and scene "SampleScene"
2. In Hierarchy window, select "RenderMeshes" (and or move the GameObject)
3. Observe Console window
Expected result: Test 1, 2, 3 prints "Entity Count: 9", Test 4 prints "Entity Count: 5"
Actual result: Test 3 and Test 4 prints out "Entity Count: 0"
Reproducible with: 2019.3.0f5 (preview.18 - 0.2.0), 2020.1.0a20 (preview.17 - 0.5.0)
Not reproducible with: 2019.2.19f1 (0.1.1), 2019.3.0f5 (0.1.1)
Could not test with: 2018.4 due to errors of Entity package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when reimporting fbx asset used as tree by specific Terrain component
- The position of the "X" in the search section is not consistent with other search boxes in the engine
- Unable to pan outside of the active state viewing window in the Animator when the Play Mode is paused
- Window Zoom stops working after Editor window is moved
- Some package directories are not found, and errors are thrown in the Console when the project path is quite long
Resolution Note (fix version 0.7.0):
Fixed in: Entities (0.8.0-preview.8), 2019.3.0f1+