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Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
21
Found in
5.6.0b8
Issue ID
879941
Regression
Yes
Errors message at editor play
Errors message at editor play
Repros: open scene1 press play in the editor and see following errors in the console:
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEditor.DockArea:OnGUI()
fix in progress in this PR
https://ono.unity3d.com/unity/unity/pull-request/41589/_/animation/case879941
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thegamerguynz
May 04, 2017 07:20
Issue is not fixed, still getting thousands of these errors
benperry
May 03, 2017 12:24
It would be great if this fix was back ported to 5.6
y4my4m
Apr 29, 2017 04:05
Still happening 5.6.0f3
gringan
Apr 26, 2017 15:56
I just updated in 5.6.0f3
I have this 7 x this message when i open my project : ( 5 sec after load, if i click console )
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
if i click play, unity crash.
My project works perfectly in 5.5.2f1
Thanks for your help.
Atheos-ws
Apr 18, 2017 04:16
Still happening in 5.6.0f3.
SteamVR
Gurg
Apr 12, 2017 19:08
The animation bug for this has actually been fixed, hence why this is closed. However, as ANDYSUM pointed out, https://issuetracker.unity3d.com/issues/in-order-to-call-gettransforminfoexpectuptodate-dot-dot-dot-error-message-appears-while-toggling-skinned-mesh-renderer-component is still not fixed and is what people are probably running into if on 5.6 version of Unity.
Molaram
Apr 12, 2017 01:39
AQUALANCER you rock! Doing your open all scripts and answering YES to all the line endings CL popups fixed it for me too. Thankyou.
ceebeee
Apr 11, 2017 19:01
This just randomly started happening to me in Unity 5.6.0f3, and I don't know why.
ScottyDSB
Apr 11, 2017 14:35
Still happening in 5.6.0f3.
brummer
Apr 11, 2017 09:22
Issue is not fixed; any interpolated rigidbody produces hundreds of these errors every second.