Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
21
Found in
5.6.0b8
Issue ID
879941
Regression
Yes
Errors message at editor play
Errors message at editor play
Repros: open scene1 press play in the editor and see following errors in the console:
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEditor.DockArea:OnGUI()
fix in progress in this PR
https://ono.unity3d.com/unity/unity/pull-request/41589/_/animation/case879941
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when total memory consumption is over 2GB
- Red dots are rendered when copying texture with ASTC format and CompressGpu
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
MrDVolo
Mar 19, 2017 13:17
Agree with 'RODOLPHITO', not fixed in 5.6.0f1.
'Fixed in Unity 5.6.0' meaning fixed in official release (currently internal)?
Rodolphito
Mar 18, 2017 02:39
Still in Unity 5.6.0f1
SmashedAvocado
Mar 16, 2017 01:39
After some pain: Workaround seems to be to set "Interpolation: None" on some or all rigid bodies.
I had about 20 boxes with Interpolation: Extrapolate, and the error was pressent. After setting those to "None", the error goes away.
ImperativeGames
Mar 14, 2017 12:12
Workaround is not looking in log or what? Very hard to debug...
TheMasonX
Mar 11, 2017 06:53
I take it there's still no workaround? Also, does anybody know what (if anything) this actually breaks/prevents from occuring? I've only seen it in a fresh project I'm using to test some Leap Motion ideas. I've had it since I first tried to play, but no trace and no context mean no idea why it's happening, and things seem to be working alright enough that I'm unsure if anything isn't working or if it's just logging errors.
Kopter
Mar 10, 2017 14:34
Had this start happening in b10, still there in b11.
dracolique
Mar 09, 2017 14:15
Still happening for me in 5.6.0b11
Vincent13122
Mar 09, 2017 07:37
Having the same problem in beta 11, please fix this
Mafutta
Mar 06, 2017 19:30
I sometimes see my (Gaia) + Speedtrees create strange artifacts (like triangular branches) appearing detached from the tree until player gets close enough, then they slowly disappear. Not sure if its related to this issue but weird.
mangax
Mar 03, 2017 20:46
i encountered it in beta 10