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Fixed in 2017.1.0f3

Fixed in 5.6.X

Votes

21

Found in

5.6.0b8

Issue ID

879941

Regression

Yes

Errors message at editor play

Graphics - General

-

Errors message at editor play

Repros: open scene1 press play in the editor and see following errors in the console:

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEditor.DockArea:OnGUI()

fix in progress in this PR

https://ono.unity3d.com/unity/unity/pull-request/41589/_/animation/case879941

Comments (122)

  1. ahstein

    Jul 24, 2018 21:18

    I am also encountering this error in version 2018.2.0f2.

  2. Brandooh

    Jul 24, 2018 14:54

    I'm getting this error with Unity 2018.2.0f2. Is there no workaround or solution?

  3. DangerouZ720

    Dec 27, 2017 15:55

    still not fixed on version 2017.3.0p1

  4. Albertomelladoc

    Nov 03, 2017 10:04

    This issue is still happening in 2017.1.0f3, 2017.1.1f1 and 2017.3.0b1 for me.

    Error message -> Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

    The errors dont prevent execution or cause any trouble, but they are pretty annoying.

    Best Regards

  5. Jog

    Oct 27, 2017 19:59

    Same thing happening on Unity 2017.1.1p4! WTF

  6. Samixon

    Sep 21, 2017 19:29

    Unity 2017.1.0p5 Personal (64bit) still happening.
    Suppose when Debug.Breaks() pause game... but I can not grantee that cause.
    Rarity: sometimes, very rare.

  7. Toylips

    Sep 10, 2017 11:05

    Still getting this in Unity 2017

  8. IssacTeoh

    Jul 26, 2017 06:51

    Hum it always happen in light,.
    When my spotlight spot angle go higher than 70 angle, same bug will show up when the game start and end.

  9. KB

    Jul 17, 2017 10:15

    Got this today in 5.6.1f1 when I tried to use object pooling on things with physics.
    Temporary, not very satisfactory solution, remove object pooling.
    Perhaps there's some kind of physics reset needed?
    I did try reset on the inertia tensor + zero rigid body velocity + angular velocity but no difference.

  10. alemarchena

    Jul 15, 2017 16:56

    Bueno en mi caso con la versión 5.6.2f1 tenía el error :

    In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first

    Lo que hice fué agregar un RigidBody al objeto con el error y luego lo quité, con eso el error
    desapareció.
    Saludos

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