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Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
21
Found in
5.6.0b8
Issue ID
879941
Regression
Yes
Errors message at editor play
Errors message at editor play
Repros: open scene1 press play in the editor and see following errors in the console:
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEditor.DockArea:OnGUI()
fix in progress in this PR
https://ono.unity3d.com/unity/unity/pull-request/41589/_/animation/case879941
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mat108
Apr 01, 2021 22:23
It's NOT a resolved issue. using 2020.3.0f1 URP
the_Whizzkid
Jan 24, 2021 21:14
Using 2019.4.17f1, had same error. Resolved it with DivinosDev Jul 23, 2019 07:18, too. (Thanks for sharing!)
Just a bit more info, upgraded project to URP a while ago, and probably had the error since, but not sure, as it is in a scene I haven't been working on.
phobos2077
Jan 22, 2021 15:09
Seeing this issue in 2019.4.18f1
HasithaCJ
May 30, 2020 05:46
Solved by deleting directional light and make a new one.
Skunk-Software
Jan 05, 2020 17:39
For me,
Problem: An error occurred right after loading a new scene.
"In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first."
Solution: Set the camera in the scene being loaded inactive. After the scene is loaded set it active again with a slight delay (a few ms).
Note: I was using SRP scenes that were converted to HDRP
Excadrix13
Oct 03, 2019 08:11
2018.4.10f1 Appeared with LWRP
Twyker_gp
Oct 02, 2019 21:13
also experiencing this problem with Unity 2019.1.2
Saturn1004
Sep 22, 2019 05:03
I'm still having this problem in Unity 2019.2.6 using LWRP. The layout change thing does seem to help though.
pixelR
Aug 29, 2019 12:02
I take back what I wrote, as the error is also back. :( LWRP project here too. In my case, a GameObject is also not instantiated like before the error occurred.
pixelR
Aug 29, 2019 09:15
I'm using unit 2019.1.10f1 now and had this error until I tried DivinosDev's solution of layout switching, now it seems that it's gone. Thank you, DivinosDev!