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Fixed in Unity 2017.2.0f3
Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing.
There is no embedded binaries function in XCode Manipulation API right now, which is necessary to incorporating e.g.: HangIt into apps.
There is a answers page about it:
There is also the according forum thread:
This is also necessary to build apps via Cloud Build or any automatic build system as for local builds you can just add it manually as workaround.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Slow editor shutdown when baking with progressive lightmapper
- ShaderGraph ColorMask material on RenderTexture is transparent while in Game View opaque
- [MacOS] Windows that are unattached are hidden behind Editor when the Editor Window is focused
- Some ParticleSystems use the wrong texture when several of them are being rendered with different Textures
- Throwing exception in IPreprocessBuildWithReport does not cancel build process