Search Issue Tracker
Fixed in 2017.2.0f3
Votes
50
Found in
5.2.1p2
Issue ID
737919
Regression
No
Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing.
There is no embedded binaries function in XCode Manipulation API right now, which is necessary to incorporating e.g.: HangIt into apps.
http://hangit.com/
https://github.com/hangit
There is a answers page about it:
http://answers.unity3d.com/questions/1074471/is-it-possible-to-use-the-xcode-manipulation-api-t.html
There is also the according forum thread:
This is also necessary to build apps via Cloud Build or any automatic build system as for local builds you can just add it manually as workaround.
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A shader error is thrown when building a project containing a material using "Bent normal map"
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
dillon_yeti
Jul 08, 2016 20:22
This seems to be a problem with any arbitrary custom framework. I've got a project that requires a custom .framework and it fails to build unless the framework is added to the embedded binaries.