Search Issue Tracker
Fixed in 2017.2.0f3
Votes
50
Found in
5.2.1p2
Issue ID
737919
Regression
No
Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing.
There is no embedded binaries function in XCode Manipulation API right now, which is necessary to incorporating e.g.: HangIt into apps.
http://hangit.com/
https://github.com/hangit
There is a answers page about it:
http://answers.unity3d.com/questions/1074471/is-it-possible-to-use-the-xcode-manipulation-api-t.html
There is also the according forum thread:
This is also necessary to build apps via Cloud Build or any automatic build system as for local builds you can just add it manually as workaround.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
shubhamswaraj2021
Aug 18, 2020 05:58
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
yurenjimi
Dec 10, 2018 08:22
For Unity 5.x https://forum.unity.com/threads/xcode-embedded-binaries.430750/#post-3979972
richard_heasman
Sep 05, 2017 12:41
Could someone explain what has been done to resolve this issue and what I need to do to use it.
I went up to 2017.2.0b9 and was expecting to find a new PBXProject method, something like AddDynamicFrameworkToProject or AddEmbeddedBinary but could not find anything.
I then followed the post for cloning the library and adding my own function, something which is a last resort. I got it working and can see my library added in xcode but when I run I get "App installation failed, no code signature found". If I then remove that embedded binary and re-add it in xcode it works again.
This issue prevents me from using cloud build or our local team city set up from building on ios.
silviosav_madfingergames
Jun 15, 2017 08:50
Is this issue been fixed? In what release? and is there any example?
patzero
May 23, 2017 15:46
Hello,
I am looking for a way to do this too. Are there any example code ?
Thanks.
akshay_shah
May 23, 2017 05:41
Is this available now in Unity 5.6.1f1? I could not find a way to achieve it.
fagtr0n
Apr 12, 2017 23:56
This issue still prevents me from fully automatic continuous integration. I spend so many hours in Xcode reattaching (and forgetting to) all my binaries : (
Marijn_Kiwi
Mar 29, 2017 09:05
I need this too. Seems like the problem exists for a long time, but still no solution?
dazzle_alex
Feb 13, 2017 10:13
Is there any news on this?
What is the timeline for an updated Xcode manipulation API?
Any sort of update would be useful since it seems like changes to the open sourced API won't be accepted: https://bitbucket.org/Unity-Technologies/xcodeapi/pull-requests/14/expose-some-functions-that-allow-the/diff#comment-29616631
dillon_yeti
Jan 27, 2017 18:16
Any updates on this? It seems more and more, I'm using frameworks/plugins that require this behavior.