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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
48
Found in
2017.4.1f1
2018.4
2021.1
Issue ID
1025558
Regression
No
Freeze or crash with various stack traces when opening a project while connected to a VPN service
How to reproduce:
1. Connect to a VPN service
2. Create or open a Unity project
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b13, 2021.1.0a5
Not reproducible with: 2020.2.0b14, 2021.1.0a6
Workaround for NordVPN:
Use OpenVPN or IKEv2/IPSec to connect to NordVPN servers. Tutorials on how to do that, can be found here:
https://nordvpn.com/tutorials/windows-10/openvpn/
https://support.nordvpn.com/#/Connectivity/Windows/1047410092/IKEv2-IPSec-for-Windows-10.html
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Porocyonak
Sep 09, 2018 22:18
Hey guys, I was having this problem and was frustrated with manually doing everything, so I made a program to fix it!
https://github.com/Porocyonak/Open2Nord
It basically emulates NordVPN's 'server finder' algorithm to locate the best NordVPN server, and then connects to it using OpenVPN GUI.
It can also run on startup, so you don't have to manually connect to servers every time!Let me know what you think!
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Brad_Schneider
Aug 24, 2018 00:51
It's ridiculous this is even an issue... If you can't connect to servers on launch after say like 3 attempts it should just go into an offline mode, simple as that... Why the heck does it even need a connection to launch/use.
Currently the only workaround is not use a NordVPN's app but instead use OpenVPN or routers equipped with VPN but I've yet to test this personally.
Otherwise the workaround is don't use VPN at all when using Unity which is simply idiotic, and for some people not an option.
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Luix70
Aug 09, 2018 12:42
That's absurdity at it's most
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olkeencole
Jul 10, 2018 05:06
I am also getting this and the weirdness is all over the place.
I turned off NordVPN, launched Unity in offline mode, re-nabled NordVPN. Now when I even try to create something like a UI element, Unity will freeze momentarily and I get the messages:
Assertion failed: Shader Compiler Socket Exception: Terminating shader compiler process, 0 retries left
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)Assertion failed: Shader compiler: internal error compiling shader snippet type=0 platform=4: Protocol error - failed to read correct magic number
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)Shader error in 'UI/Default': Internal error communicating with the shader compiler process
Failed to get socket connection from UnityShaderCompiler.exe shader compiler! D:/Program Files/Unity/Editor/Data/Tools/UnityShaderCompiler.exe
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)Definitely not like this whole socket connection for things like the shader compiler!
But most of the time it is the same as the original bug: Unity freezes and crashes if I have NordVPN enabled.
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calemb
Jul 06, 2018 21:21
What is more:
1. Run Unity (with project)
2. Then run NordVPN
3. Force Unity to refresh (eg. change some code)Expected: Code is recompiling properly
Actual: Unity freezIs connection really needed to recompile?
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Resolution Note (fix version 2021.1):
NordVPN (and some other VPN services) seems to mess up with our network sockets based shader compiler IPC. We're moving to other IPC methods to avoid such issues.
Fixed in 2021.1.0a6
Resolution Note (fix version 2020.2):
Fixed in version 2020.2.2f1
Resolution Note (fix version 2019.4):
Fixed in version 2019.4.20f1