Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2019.4.23f1
2020.2.0a12
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1355265
Regression
Yes
Colors are not dilated on the edges when Alpha is Transparency parameter is enabled on the Texture
Steps to reproduce:
1. Open the user's attached project
2. Open SampleScene in the Project window
3. Enable 2D view in the Scene window
4. Observe the AlphaToTransparencyNeeded GameObjects in the Scene window
Expected result: No black edges are visible
Actual result: Black edges are visible
Reproducible with: 2019.4.23f1, 2019.4.29f1, 2020.2.0a12, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a5
Not reproducible with: 2019.4.22f1, 2020.1.0a1, 2020.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a8
Resolution Note (fix version 2021.2):
Fixed in 2021.2.2f1
Resolution Note (fix version 2021.1):
Fixed in 2021.1.26f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.27f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.36f1