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Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.9f1
6000.4.0b9
6000.5.0a7
Issue ID
UUM-134784
Regression
No
Crash on ShaderCompilation::TransientData::StripPasses when building a project with specific Graphics Settings
How to reproduce:
1. Open the attached “IN-134092” project
2. Navigate to File > Build and Run
3. Observe the crash
Reproducible with: 6000.3.0a1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Could not test with: 6000.0.68f1, 6000.2.0b2 (d4c40f50eb81) (build failed but did not crash)
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Notes:
- The crash does not occur when entering Play mode for any scene
- The crash will occur in a fresh project with the graphicssettings.asset transferred to it
First few lines of the stack trace:
0x00007FF98C1E2415 (Unity) ShaderCompilation::TransientData::StripPasses
0x00007FF98C1E28C8 (Unity) ShaderCompilation::TransientData::StripShader
0x00007FF98C1E87DD (Unity) ShaderCompilation::CompileShaderVariants
0x00007FF98A303B24 (Unity) Shader::LoadOrComputeCompiledShaderData
0x00007FF98A2E9A62 (Unity) Shader::Transfer<StreamedBinaryWrite>
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