Search Issue Tracker
Fixed
Fixed in 2022.3.38f1, 6000.0.10f1, future release
Votes
2
Found in
2022.3.21f1
2023.2.14f1
6000.0.0b11
Issue ID
UUM-66498
Regression
Yes
[TypeCache] Crash on RaiseException when opening a specific project
Steps to reproduce:
1. Open the “users attached project”
2. Observe the crash
Reproducible with versions: 2022.3.7f1, 2022.3.21f1, 2023.2.14f1, 6000.0.0b11
Not reproducible with versions: 2021.3.36f1, 2022.3.6f1
Reproducible on: macOS Sonoma 14.3.1 (Intel), Windows 11 (by the reporter)
Not reproducible on: no other environment tested
First few lines of Stack Trace:
{{0x00007FFA31FF5B0C (KERNELBASE) RaiseException }}
{{0x00007FF99D120C1C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\utils\mono-log-common.c:143] mono_log_write_logfile }}
{{0x00007FF99D10C822 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:172] monoeg_g_logv_nofree }}
{{0x00007FF99D10C8FC (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:217] monoeg_assertion_message }}
{{0x00007FF99D236C23 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\metadata.c:1254] mono_metadata_blob_heap}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment