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Console Window contents disappear when a certain Debug.Log message is clicked

Editor - Other



Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open the attached project "" and scene "SampleScene"
2. Enter Play Mode
3. Click the "OnEvent" debug message after it appears in the Console Window
4. Observe the Console Window

Expected result: the Console Window contents persist and the clicked message is explained in more detail in the bottom half of the Console Window
Actual result: the Console Window contents cannot be seen anymore and the Console Window UI appears broken

Reproducible with: 2019.1.0a10, 2019.1.0f1, 2019.2.0a1, 2019.2.0a11,
Not reproducible with: 2017.4.0f1, 2017.4.25f1, 2018.3.0a1, 2018.3.13f1, 2019.1.0a1, 2019.1.0a9

Note: clicking the last message preview which is always visible at the very bottom restores the Console Window's contents revealing the missing contents as well as many errors such as "ArgumentOutOfRangeException: Length cannot be less than zero." and "GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"

Comments (1)

  1. Febaba86ad0e300d58e59cd427ded097?d=mm


    Apr 11, 2019 06:49

    I found that the problem is related to parenthesis in the path name.
    If a script with a parenthesis in the path call a Debug.Log, the console will turns blank.

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