Search Issue Tracker
Fixed
Fixed in 6000.3.9f1, 6000.4.0b10, 6000.5.0a7
Votes
0
Found in
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133660
Regression
Yes
Clean Build “Replace” button does nothing when pressed and building a project for the iOS platform
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Build Profiles window (File > Build Profiles)
- Switch Platform to iOS
- Build the project to any folder
- Perform a clean build ("Build" button dropdown > Clean build) to the same folder
- Click the "Replace" button in the popup
- Observe the Editor
Actual results: Nothing happens
Expected results: The project builds
Reproducible with versions: 6000.3.0a2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Not reproducible with versions: 6000.0.67f1, 6000.3.0a1
Tested on (OS): Windows 11, MacOS Silicon Tahoe 26.2 (does not reproduce)
Notes:
- Requires the iOS module installed
- Pressing the "Cancel" button builds the project, seems that the "Replace", and "Cancel" buttons have swapped functionalities
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.4.0b10):
Fixed in 6000.4.0b10
Resolution Note (fix version 6000.3.9f1):
Fixed in 6000.3.9f1