Search Issue Tracker
Fixed in 2019.1.X
Votes
1
Found in
2018.2.4f1
Issue ID
1075514
Regression
No
Changing the Linear Limit of a Configurable Joint does nothing when it's being changed by the script
How to reproduce:
1. Open user's project
2. Open "Prueba" scene
3. Press Play
4. Select 'FixedCubeWithJoint' in the Hierarchy
5. In the Game View use Arrow Key Down to increase Linear Limit > Limit
Expected result: Cube moves down because of the increased limit.
Actual result: Cube doesn't move down.
Reproducible with - 2018.3.0a11, 2018.2.7f1, 2018.1.9f2, 2017.4.11f1, 2017.2.3p4, 2017.1.4p2
Fixed in 2019.2.0a10, 2019.1.0b10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulcan] "UNITY_DISPLAY_ORIENTATION_PRETRANSFORM" is always 0 when the render pipeline is URP
- Editor loads for a long time when doing an Undo action in a large Shader Graph
- Memory leak when building AssetBundles
- [Asset Bundle] AudioSource output field not staying connected correctly when loaded from Asset Bundle
- [Android] Duolashock4 controller is not detected after disconnecting and reconnecting controller while the Player is running in the background
ted-aronson
Jan 23, 2019 18:50
It seems like updating ConfigurableJoints in script is broken in other places too. I've experienced this issue as well as a second that doesn't properly update the motion settings (Free/Limited/Locked) properly.
When one updates those values through the inspector, it works as expected, but script, not so much.
ted-aronson
Jan 23, 2019 18:49
It seems like updating ConfigurableJoints in script is broken in other places too. I've experienced this issue as well as a second that doesn't properly update the motion settings (Free/Limited/Locked) properly.
When one updates those values through the inspector, it works as expected, but script, not so much.
Gruguir
Sep 05, 2018 14:30
Hey, Any ETA, workaround ?