Search Issue Tracker
Fixed in 5.4.0
Votes
83
Found in
4.3.1f1
Issue ID
581075
Regression
No
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, however the value is returned to the default after the enter button is pressed.
Reproduced with:
Unity Version 4.3.1f1 (cebd4d9b5122)
Unity Version 4.3.2f1 (0517a5ae8669)
[edit]
If you want to animate color values with the animation window with Unity 4.3+, you need to use the Animator component. The old component (Animation) is legacy and is not in active development anymore.
[edit]
You can convert the legacy animations to the new system to animate the material properties in the new Animation Window, take a look at this thread:
http://forum.unity3d.com/threads/how-convert-legacy-animations-to-the-new-system.269207/
Comments (63)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
BastiaanT
Jan 02, 2014 21:50
This is a huge problem for us at the moment, we're unable to animate colors at all! Funny thing is, old animations still work, and they can also be edited. It's just newly created animations that break.