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Fixed in 5.4.0
Votes
83
Found in
4.3.1f1
Issue ID
581075
Regression
No
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, however the value is returned to the default after the enter button is pressed.
Reproduced with:
Unity Version 4.3.1f1 (cebd4d9b5122)
Unity Version 4.3.2f1 (0517a5ae8669)
[edit]
If you want to animate color values with the animation window with Unity 4.3+, you need to use the Animator component. The old component (Animation) is legacy and is not in active development anymore.
[edit]
You can convert the legacy animations to the new system to animate the material properties in the new Animation Window, take a look at this thread:
http://forum.unity3d.com/threads/how-convert-legacy-animations-to-the-new-system.269207/
Comments (63)
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lorncat2014
Jul 02, 2014 05:41
" By Design" is mean don't fixed it ? this issue let me not happy. my project use the legacy aniamtion produce scence animaton.but I can't use it now .and in unity 4.2.2 I can key multiple key at same time but now I must key them one by one;
lorncat2014
Jul 02, 2014 05:36
By
coldnamja
Jul 01, 2014 05:35
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SYRSA
Jun 30, 2014 01:24
Just fix the bloody issue already. I can't believe that this is still not fixed after the new update... I'm using particle effects infront of the damn camera as a substitute to fade the screen to black. And it doesn't work most of the time.
Claireika2
Jun 16, 2014 18:09
Just to add my two pennyworth....this issue is driving me nuts! All my Unity work involves a huge amount of texture/materials and just plain object animations. Mecanim is useless for my purposes. The legacy animation system when it worked was not brilliant but it did work. PLEASE can it be fixed.
nli2_work
Jun 15, 2014 05:39
I used Animator component, material properties are still greyed out in Animation window.
Jeebumm
May 28, 2014 18:45
I hope someone from Unity is still reading this.
How many comments like this below do you need to make it work again ?
I understand that you don't want to update it anymore - but can you at least make it usable as it was before ?
You make some poll on a home page and ask - how many people actually use it and need this ?
That will give you some picture if it's worth the effort - seriously.
Rob-Fireproof
May 28, 2014 10:35
Seriously? That's pretty terrible...
The games we make (The Room series) has lots and lots of objects in every scene which need to have simple animations on (doors opening, objects spinning, etc). The old animation system is great for this - no messing around with state machines, just make an animation, call Play on it (or have it play on awake), and away you go. The new system is a huge pain in the arse for that sort of thing.
The attitude of "yeah, well, we'll just leave it in there, rotting, until it's in such a bad state that no-one can possible use it any more, at which point we'll delete it" is sucky at best.
Please please please either make an official way of doing simple state-machine-less animation, or keep maintaining the old one.
Dradeeus
May 14, 2014 12:30
The "fix," where you are able to change properties by switching between your animation keyframe and the inspector's material editor itself, is apparently fine for colors, but it still doesn't seem to work for the alpha. So, still no fading in and out via a convenient animation curve.
Recluse
May 08, 2014 10:09
This is really disappointing. I wanted to quickly make an animation clip to fade the material's alpha in and out. The animation window lets you draw in the curves but it makes no difference to the material... it just doesn't work anymore. So, now I'm supposed to use Animator? I just wanted to do a simple material change over time. Thanks for killing a simple and useful tool Unity.