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Fixed in 5.6.0
Votes
0
Found in
5.6.0b9
Issue ID
885051
Regression
Yes
Camera Depth is ignored when setting both cameras Viewport other than (0;0;1;1)
To reproduce:
1. Open attached project;
2. Open "Scene" scene;
3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1)
-notice the Depth is set to 2;
4. Click on the "MidleCamera" and set the Viewport other than (0;0;1;1)
-notice the Depth is set to 1.
Expected result: the Sphere should be in front of the Cube.
Actual result: the Cube is in front of the Sphere unless both cameras Viewport is set to (0;0;1;1).
Reproduced on versions: 5.6.0b1, 5.6.0b9, 2017.1.0a2.
Not reproduced on version: 5.5.2p1.
Regression found in version: 5.6.0b1.
Comments (22)
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coshea
May 03, 2017 11:22
"Hi! This is fixed in 5.6.0p4 and 5.6.1."
https://forum.unity3d.com/threads/5-6-0-camera-depth-viewport-issues.465026/#post-3054447
aollikai
May 02, 2017 12:06
Not fixed yet!
There is a workaround though: set camera viewport width to something else than 1 i.e. 1.000001
nefelia
Apr 29, 2017 10:53
THIS IS NOT FIXED UNITY, listen to the users!!!!!!!!
coshea
Apr 28, 2017 12:01
Problem still persists in 5.6.0.p3
coshea
Apr 25, 2017 10:08
Yes it has not been fixed, hopefully soon. They should change the issue status.
woondal
Apr 24, 2017 09:41
Still presents in 5.6.0f3. Why this issue is marked as fixed?
coshea
Apr 20, 2017 12:38
Via Twitter "this has been fix and is heading to a 5.6 patch"
https://twitter.com/pigselated/status/855032943391191040
Tim-C
Apr 20, 2017 12:18
Not sure why this has been marked as fixed in 5.6.0. It's been fixed internally and is marked for backport to a 5.6 patch release. It's coming.
coshea
Apr 20, 2017 11:04
Confirmed, not working in 5.6.0f3, so frustrating! If you change the viewport on any camera (when you have multiple cameras) to anything other than 0,0,1,1 then the cameras mess up and doesn't render in correct order
Ted-Brown
Apr 14, 2017 17:44
Also can confirm not fixed on 5.6.0f3. How do we elevate back to queue?