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Fixed in 5.6.0



Found in


Issue ID




Camera Depth is ignored when setting both cameras Viewport other than (0;0;1;1)



To reproduce:
1. Open attached project;
2. Open "Scene" scene;
3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1)
-notice the Depth is set to 2;
4. Click on the "MidleCamera" and set the Viewport other than (0;0;1;1)
-notice the Depth is set to 1.

Expected result: the Sphere should be in front of the Cube.
Actual result: the Cube is in front of the Sphere unless both cameras Viewport is set to (0;0;1;1).

Reproduced on versions: 5.6.0b1, 5.6.0b9, 2017.1.0a2.
Not reproduced on version: 5.5.2p1.
Regression found in version: 5.6.0b1.

Comments (22)

  1. coshea

    May 03, 2017 11:22

  2. aollikai

    May 02, 2017 12:06

    Not fixed yet!

    There is a workaround though: set camera viewport width to something else than 1 i.e. 1.000001

  3. nefelia

    Apr 29, 2017 10:53

    THIS IS NOT FIXED UNITY, listen to the users!!!!!!!!

  4. coshea

    Apr 28, 2017 12:01

    Problem still persists in 5.6.0.p3

  5. coshea

    Apr 25, 2017 10:08

    Yes it has not been fixed, hopefully soon. They should change the issue status.

  6. StrawberryDaddy

    Apr 24, 2017 09:41

    Still presents in 5.6.0f3. Why this issue is marked as fixed?

  7. coshea

    Apr 20, 2017 12:38

    Via Twitter "this has been fix and is heading to a 5.6 patch"

  8. Tim-C

    Apr 20, 2017 12:18

    Not sure why this has been marked as fixed in 5.6.0. It's been fixed internally and is marked for backport to a 5.6 patch release. It's coming.

  9. coshea

    Apr 20, 2017 11:04

    Confirmed, not working in 5.6.0f3, so frustrating! If you change the viewport on any camera (when you have multiple cameras) to anything other than 0,0,1,1 then the cameras mess up and doesn't render in correct order

  10. Ted-Brown

    Apr 14, 2017 17:44

    Also can confirm not fixed on 5.6.0f3. How do we elevate back to queue?

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