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Application crashes when using Input.Location.Start() on Android 5.0 or newer devices



Reproduction steps:
1. Open the attached project
2. On Android devices turn on location
3. Build and run the project on Android device
4. Notice that the application crashes after splash screen (check logcat)

- Some times it takes a few seconds after the splash screen appears for the application to crash.

Regression introduced in 5.4

Comments (11)

  1. stanly3690

    May 25, 2017 10:21

    crash is still in the 5.6.b6

    As I have noticed the memory used becomes so much in few minutes when i use the location.
    I was wondering if the cache becomes full and crashes.!!
    Did someone found a solution for it ..!!


  2. semeno

    Jan 30, 2017 11:23

    Neither in version 5.5.1f1.
    We can't manage any project with localization.
    Thanks in advance for solving this key regression

  3. overpowerMCM

    Dec 29, 2016 18:49

    Still not fixed in version 5.5.0f3

  4. Hyperlink_Unity3D

    Dec 21, 2016 11:21

    Still in 5.6 b2 !!

  5. igerodevos

    Dec 16, 2016 14:24

    The same at Unity 5.5. It is working properly on unity 5.4.3 earlier. But when I upgraded version to 5.5 I can't rollback to 5.4.3 cause Unity editor crashes.

  6. H-Alex

    Dec 14, 2016 11:32

    Does anybody know if this still happen in 5.6.0b1?

  7. tao_miyagi

    Dec 14, 2016 05:35

    I also confirmed that it happens even at 5.5.0f3

  8. Pharaoh35

    Dec 10, 2016 18:14

    Please, fix it! Very important!

  9. H-Alex

    Dec 07, 2016 18:09

    What is the duplicate with can upvote?
    Anyone found a workaround?

  10. gabrielcintra

    Dec 02, 2016 03:31

    It's happening in 5.5

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